Replacing a current skeletal mesh with a new one

Hi,
I am working on a Metahuman project. When converting my photogrammetry character into Metahuman, the program recognized some of my character’s hair as a part of its head, and I made some adjustments in Zbrush to fix that. Now I would like to import the new version .fbx mesh and replace the old skeletal mesh when keeping the rig and morph targets created by Metahuman, is there any way to do this?