replacing a city

Hello, i am kinda new to uefn and i want to make 5 different custom city’s and then each round one of them gets picked and rendered the others dont kinda like the level device but way bigger with more customization. If anyone can help me. thx in advance

Hello Voidphobic,

Having all 5 cities located in one level, and teleporting between them might be a solution.

Depending on how big/complex your cities are (in the context of Memory) - you’ll probably need to enable World Settings → Enable Streaming.

A more ‘forward thinking’ idea to try would be to have the cities as scene graph entities (or a collection of entities) and see what sort of memory implications there are for swapping those in and out.