I’ve been having this issue where I try to replace the linetracebychannel with bullets but having issues on how to do so. would anyone help me out with that?
Can you elaborate? I mean, the line trace can tell you where you might shoot, but you can’t switch a line trace for a projectile launch.
Well something like that. I already set up the line trace so I’ll know where the bullets will shoot. what I’m saying is that, with the line trace setup, how can I add the bullets along side it to replace the line trace
here’s a link os the scripting i’ve done if you want to see it
Ok, it looks logical, what’s going wrong?
nothing really. Similar to what i said before, I want to replace the linetrace bychannel with the projectile bullet mesh i have prepared
So you see the muzzle flash, the blood decal ( or whatever ) appears on the baddy, and they get damaged. That’s it, isn’t it?
You never actually see a bullet, unless you want to do some sort of slow mo thing.
What am I missing?
oh so you’re telling me the line trace ARE the bullets? yea a decal does appear when the AI gets hurt
Yes, I guess so. I mean in real life, you don’t see bullets.
Shell casings would be a good addition though …
Ok, I get what you mean. You want the bullet to travel along the trace.
You can do this, you have the start point ( muzzle ) and end point ( hit point ), and facing direction ( forward vector of muzzle ), and you can use a timeline to move the bullet along the trace. But I think if you try it, you find it very annoying that there’s a delay between pulling the trigger and hitting the AI.
And if you do it fast enough to make it real, you won’t see the bullet.
good hard work, nice video.
is there a chance we can a voice chat on discord or something similar so you could help me with my problem 1v1? if you got the time of course