Replace static mesh with skeletal mesh

I imported a static mesh for testing purposes. Later on I added some bones to the mesh.
When I try to reimport the mesh as a skeletal mesh, it says:
“failed to import”
then in the log window:
“same name but different class already exists”

I’d like to avoid breaking blueprints so I don’t want to rename the mesh. I just want to replace it. Is that possible?


Your blueprints are going to break because it’s a different variable type, it’s easier if you rename it to something easily searchable, import the new one, and then in your blueprints search for the old one and replace the references yourself.