Hi there
I imported a wall that have the same columns and balustrad as shown in the picture, when i selected all the identical columns and tried to replace it with a single blueprint class by clicking “Replace selected actors with” my blueprint, all selected meshes goes to the blueprint selected mesh location, they’re like all gathered together, maybe i missed somthing or i have to change some propretie in the blueprint settings so that the bluprint when replaced will spot at all selected actors location ?
also i there’s another solution that swap all the meshes by a single bluprint will be very great since i didn’t start texturing, a single blueprint will reduce project size and time
The pivot point is the key, i selected one of the meshes, go to modeling mode, XForm, Edit Pivot, and clicked Center, and clicked accept, i did that to all my meshes so that they all have pivot point in the center, after that i tried “replace selected actors with” and it worked
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