I created a building by combining static meshes and blueprint actors using Houdini. After baking, I turned it into a packed level actor.
The wall scale values were adjusted to fit the shape of the building.
However, after upgrading to version 5.4, I needed to replace a specific blueprint actor in the building. I planned to use “replace selected actor with” for a quick modification, but I discovered that while the position and rotation values were applied, the scale values were not.
In version 5.3, the scale values were applied correctly.
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