Replace ISM with Movable Mesh on Interaction?

Is there a way that I could replace a specified ISM instance with a dynamic/movable version at that ISM instance’s location upon either player interaction or another actor overlapping with an appropriately sized tigger volume and then immediately transfer any received collision impulses received by the trigger volume to the new Movable object?

For example, if I were to have hundreds of ISM chairs placed throughout my level, and a character went and tried to knock one of the chairs over, I’d like to be able to replace that instance with an identical movable mesh that would react correctly to getting hit/knocked over by a character.

Although I’m not sure how I would go about doing this, or if it’s even possible at the moment.

Any advice would be greatly appreciated!