I have used an enum asset for a while in a blueprint, I now need to replace with with a copy of this same enum in C++ because I require access to this value on the C++ side.
The new enum is already available in C++ but I see no way to update my type unless I delete ALL references to that object (they are mirrored so it should simply be replaceable) and then update the type in blueprint and then re-assigning all the variables.
Is there another way? And I find these things are often a problem - refactoring Blueprint isn’t nearly as easy/friendly as C++ at this moment (plain text is just simpler to deal with I suppose ) Are there current plans to improve on refactoring blueprints?