Found this neat material to do gradients that uses BoundingBoxBased UV to blend across a mesh. Is there a way I can replace that measurement world coordinates? or perhaps with parent bounding box (object made of several meshes)?
Found this neat material to do gradients that uses BoundingBoxBased UV to blend across a mesh. Is there a way I can replace that measurement world coordinates? or perhaps with parent bounding box (object made of several meshes)?