Hi everyone,
I’m making a game like “wall bricker” but with two players.
i want that, the ball once it fell down, one random normal block become an indestructible golden block.
Here what I did: Get all the actor of class (normal-block) > get (a random block) > Get the location of the chosen block for spawn a golden block > destroy the normal actor
The real problem is… The golden block spawn in the position of a random normal block, but the destroyed block is an another
here the example: (sorry if it is so dark)
And here the Blueprint: