Replace Actor does not copy Spline Data

Hello Max,

I am currently investigating a universal way to do this, and wanted to provide you with some possible helpful resources I found.

An older Unreal thread references this other thread where a user copied the points of their spline for use later.

There is a more recent one here that delves into that same topic, by use of a library they created that may give some good ideas.

I’m continuing to look into the documentation to see if there is any other in-house way to do this.

Let me know if any of this helps out!

Thanks,

Kyle B.