I have an issue with the procedural meshes sections. In fact when I create a mesh made of multiple sections, no problem but when I try to replace a section, all sections of index greater than the changed disappear.
You can try to reproduce this blueprint to see the problem. ( After 10 seconds all sections after 1 are removed).
Solutions I found are:
-Create a component by mesh
-Recreate all meshes at a higher index of the modified one. (very poor performance)
Is there a better way to solve this problem ? I know this is experimental but i love this functionnality ( thanks to community & Epic )
I have also seen a similar problem but in c ++