Hello Unreal Engine users!
I am trying to implement an experimental paradigm using Unreal. I want to run successive trials with different conditions (5 trial conditions in total, which involved spawning of different actors). For each trial the level has to be reset (first person character and different actors spawning again, according to the condition).
So far I have managed to call new ‘trials’ by restarting the level using the function ‘Open Level’ in the level blueprint, but the problem is that I cannot keep track of the previous trials, and so the experiment goes on forever, without being able to specify the number of times each condition should be called. This is most likely due to the fact that Open Level just overwrites the previous level.
Basically, once the trial routine is set up in a blueprint (for me the level blueprint), how do I make it repeat itself for 100 times randomly choosing conditions?
Thanks for your help, I hope what I wrote makes sense!
PS: Please don’t throw stones at me for using the level blueprint, I am a beginner…