I’m currently working on a small personal project and I’m having an issue with repeating tiling on separate faces of my mesh. I made this model in Autodesk Inventor, imported it into 3ds Max to save as a .fbx, then brought it into UE5 where I want to apply Quixel materials to it. I noticed that co-planar faces on the object repeats the material texture despite scale, offset, or rotation of the material. Is there a way around this?
I was thinking it could have something to do with the UV not being set up well, but I’m not sure. I’m very new with working in programs like UE and 3DS Max, all of my experience is in 3D CAD software like SolidWorks and Inventor, so I understand if this is super basic question. Thanks for any help you’re able to provide!
Before applying more complex material
After applying more complex material, note the tiling on the inset parts of the large front plate