Hi, my character controller blueprint keeps corrupting after maybe 6 hours of work each evening; all autosaves after this point crash the editor. It’s happened twice. It needs to stop.
The blueprint is pretty massive and complex, is there a size limit on blueprints? The recent working copy is 622kb, but the corrupt copy is only 612kb. Is there something inherently wrong with this blueprint? Can I prevent this, say, by closing and reopening the editor every 6 hours?
Most importantly, is this going to keep happening to my most vital blueprints in Unreal?
Here’s the callstack (yesterday’s crashes didn’t generate output like this, today’s crashes do):
!Id:
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: BreakpointLocation [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetDebugUtilities.cpp] [Line: 650]
KERNELBASE + 23544 bytes
UE4Editor_Core + 3095148 bytes
UE4Editor_Core + 1661722 bytes
UE4Editor_Core + 1541808 bytes
UE4Editor_UnrealEd + 9027615 bytes
UE4Editor_UnrealEd + 8767820 bytes
UE4Editor_BlueprintGraph + 1116281 bytes
UE4Editor_BlueprintGraph + 1087504 bytes
UE4Editor_BlueprintGraph + 1275032 bytes
UE4Editor_BlueprintGraph + 1279121 bytes
UE4Editor_BlueprintGraph + 569703 bytes
UE4Editor_UnrealEd + 8748579 bytes
UE4Editor_UnrealEd + 8749627 bytes
UE4Editor_CoreUObject + 608987 bytes
UE4Editor_CoreUObject + 917478 bytes
UE4Editor_CoreUObject + 1026900 bytes
UE4Editor_CoreUObject + 846788 bytes
UE4Editor_CoreUObject + 663400 bytes
UE4Editor_CoreUObject + 1065583 bytes
UE4Editor_CoreUObject + 917881 bytes
UE4Editor_CoreUObject + 1026900 bytes
UE4Editor_CoreUObject + 916062 bytes
UE4Editor_CoreUObject + 1026900 bytes
UE4Editor_CoreUObject + 916062 bytes
UE4Editor_CoreUObject + 1034610 bytes
UE4Editor_CoreUObject + 1400666 bytes
UE4Editor_CoreUObject + 1163694 bytes
UE4Editor_CoreUObject + 1160501 bytes
UE4Editor_CoreUObject + 1163994 bytes
UE4Editor_CoreUObject + 1160501 bytes
UE4Editor_CoreUObject + 1160266 bytes
UE4Editor_CoreUObject + 949472 bytes
UE4Editor_CoreUObject + 1157040 bytes
UE4Editor_CoreUObject + 922312 bytes
UE4Editor_CoreUObject + 998250 bytes
UE4Editor_CoreUObject + 1400466 bytes
UE4Editor_UnrealEd + 2593508 bytes
UE4Editor_UnrealEd + 2540781 bytes
UE4Editor_UnrealEd + 2466449 bytes
UE4Editor_UnrealEd + 5632240 bytes
UE4Editor_UnrealEd + 2959412 bytes
UE4Editor_UnrealEd + 2958584 bytes
UE4Editor_UnrealEd + 5826192 bytes
UE4Editor_UnrealEd + 5628448 bytes
UE4Editor!GuardedMain() + 285 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:125]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]