Hi,
I been working on creating an explosion/artillery system using blueprints. It works by having a separate explosion spawner actor in the level and a blueprint explosion is called based on a player input key (“1” for my example). I want to make it so that instead of having to press the input key multiple times to create a series of explosions, the blueprint can create a series of explosions on just one button press using a variable to set the number of explosions.
Is there a way to trigger an event multiple times using a float or integer variable to set how many times it fires?
Any help is appreciated