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Reparent Blueprints derived from C++ classes without having to open them

Need to move C++ classes to a new module or rename them?

Blueprints that are derived from those classes become invalid if the parent class is missing and there is no way to reparent them because the option is only available in their editor that is not opening because of their state.

It would be really nice to be able to reparent them.

Agree, as the workaround I create redirector, load project, click fix redirectors(dunno if it does something), recompile blueprint and then I can delete redirector from .ini file.

inside Project/Config/DefaultEngine.ini


[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="ODLCLASSNAME",NewGameName="/Script/NEWCLASSNAME")

have the same problem! this feature would still be very nice