Reparent a blueprint component

Hi!

I’m using Unreal 5.3.2.

I have created this C++ class:

public:

	UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
	TObjectPtr<USceneComponent> VROrigin;

	UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
	TObjectPtr<UMotionControllerComponent> MotionControllerLeftGrip;
	UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
	TObjectPtr<UMotionControllerComponent> MotionControllerRightGrip;

	UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
	TObjectPtr<UMotionControllerComponent> MotionControllerLeftAim;
	UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
	TObjectPtr<UMotionControllerComponent> MotionControllerRightAim;

	UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
	TObjectPtr<UXRDeviceVisualizationComponent> XRDeviceVisualizationLeft;
	UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
	TObjectPtr<UXRDeviceVisualizationComponent> XRDeviceVisualizationRight;

	UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
	TObjectPtr<USkeletalMeshComponent> HandRight;
	UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
	TObjectPtr<USkeletalMeshComponent> HandLeft;

	UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
	TObjectPtr<UWidgetInteractionComponent> WidgetInteractionLeft;
	UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
	TObjectPtr<UWidgetInteractionComponent> WidgetInteractionRight;

	UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
	TObjectPtr<UCameraComponent> Camera;
	UPROPERTY(BlueprintReadWrite, EditDefaultsOnly)
	TObjectPtr<UStaticMeshComponent> HeadMountedDisplayMesh;

And then, a Blueprint class that inherits from it:

Now, I want to change the parent class for Hand Right and Hand Left with the Blueprint class B_MannequinsXR which inherits from Skeletal Mesh Component:

Is there a way to do it?

Thanks!