I mainly use the character class to add the basic stuff linked to character actions.
I’m using interfaces when it has something to do with world objects like interactions.
The code for the ledgegrab is located in the climbsystem component on the character class.
I did this to not bloat the main event graph with whole systems. Maybe it’s disrupting and making problems in a way idk though.
I think there may be something wrong about how I’m referencing the controlled character or maybe spawning it. Here is the code for these tasks.
If you wanna look into it more I’ve put my project on a drive for anyone to look through it, I’m using version 5.4.4.
I’m completely blocked so any help is appreciated!
Link : project


