I am Re-making Piggy roblox on unreal engine. Since I am maiing it online I am making the voting system. The only problems is, When a new Player joins To the voting It creates the intermission widget. And thats fine but when the intermission ends. It takes the players to the map voting, but when a new player joins on map voting the new player creates the intermission widget instead of The Map voting. So i decided to storage the Voating state on a variable. So i know that i have to rep notify it when a new player joins to the match. But how do I repnotify it?
here are some Important notes:
-The check of the variable its done on the Player controller since it is the one who makes the widgets
-I am changing the variable on the gamemode but the variable its storaged on the game state.
An image of the code i made when A new player joins to create the Correct widget: