Hi!
UImagePointer->RenderTransform.Translation.Set(FMath::RandRange(10, 300), FMath::RandRange(10, 300));
I can log, that this code line gets executed, but actual UMG widget stays in place.
I’ve tried
UImage->UpdateRenderTransform()
, but this one is private, and most likely, irrelevant.
Am I missing somethings? I searched for stuff like ‘SetDirty’, it is not here either. Why my widget is not visually showing any updates?