Oh man. Of course it has to be executed on server for all to see! I’m sleep deprived… x)
However I’m still not sure how to achieve what I want. I actually believe I want the spawned actor to be local - so in the end, different actors for all clients - which don’t need to be replicated. However whichever client creates the widget last has control of the spawned actor, therefore my simple rotation logic.
Could you show your logic to rotate the character in the widget?
Here, of course:
Edit: I also don’t really understand what is happening on here:
Server creates widget + spawns actor. Then, if client does the same server cannot use the rotation logic and sees what the client does (as in rotating the 3d render). However if I check wireframe on Server I can see the actor below ground that it supposedly has to see and have reflected on the widget.