Could you check there that if you use GetAllActorsOfClass (instead of GetActorOfClass), that it only contains one element? Cause if that actor is not replicating and you only spawn it locally, then there should only be one of it and it should make this here
Yeah I checked and it just spits out a single array element. I’m confused!
irrelevant since there is only ever one of them
Hmm. I don’t seem to understand why there is one. When I’m calling spawnActor from each playerController, shouldn’t there be two of them? Is it because they’re not replicated? I’m still trying to wrap my head around networking…