Rendertargets and multiplayer..?

Thanks for the tips! I’m creating the widget/spawning the render-target actor from playercontroller, which should be unique for every client. As far as I’m aware I also am not replicating anything as well. :sweat_smile: I feel like the issue is in the widget it self. To be able to rotate the actor I get a reference to it on Construct via getActorOfClass and then use that reference on the rotation logic. I think that’s making it rotate on both server/client. However I do not know how I can get a reference to the spawned render-target actor while using the the owner/relevancy logic.

TLDR; Each client technically gets their own RenderTarget Actor which is used in the UI for the 3D display, however I’m not sure how I can reference each actor separately for my rotation logic. I tried doing it like this but doesn’t seem to work :confused:

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