Rendertargets and multiplayer..?

If you’re talking about my solution, here’s the blueprint snippet that makes and sets the render texture: example_dynamic_render_target posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4

Here’s the material blueprint for my capture material (with the render texture parameter) capture_material posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4