Rendertargets and multiplayer..?

i tried everything but its still bound to one process scene capture rather then unique … like you i make sure i was on client not on server … so there is two different copies of the scene target but its only showing for one … im not sure what im doing wrong … i tried different ways when i tried the fix way … it was like the scene capture stop working and only saved the previous picture. Ill upload a picture of what i have so far see if you can see the issue