RenderTarget2D Problem in Build

Hello! :slight_smile:
I’m think, i found a bug in RenderTarget2D.
I use this code for create mirror in game:

When i run this blueprint in editor, all working good.

But when i package my project for Windows 64, i get this bug!
Just black plane.

Why do you create Canvas render target and not usual render target like RGBA8 or so?

Problem in function GetViewportSize! This function return (0.0; 0.0) on EventBeginPlay in packaged project.

I do this just for test! Nvm, problem not in Canvas render target or render target. :slight_smile:

Did you manage to fix it?