Hi all,
I am trying to get a window on runtime displaying the view from a different camera.
I have succeeded in:
a) setting the Rendertarget up and getting it displayed in the ‘default’ window toggling between the player cam and the ‘extra’ cam and
b) creating a new window using a Slate window (SWindow).
I am stuck on how to get the Rendertarget displayed in the Slate window.
Does anybody have any insights on getting this setup to work or maybe know of easier/better ways to get a second window depicting the view from a different angle?
Thanks!