Rendertale - Building Generator

Introducing the Building Generator for Unreal Engine 5. Powerful tool designed to create realistic, dynamic procedural buildings for your game or cinematic projects. This blueprint-based actor seamlessly integrates with Unreal Engine, providing a range of features that streamline the process of assembling modular buildings. With just a few clicks, you can effortlessly generate hundreds of intricate building variations, saving you countless hours of manual asset placement.

The Building Generator ensures cinematic-quality structures that are fully enter-able and customizable. A quick and easy baking tool is also included for enhanced optimization and customization. Unlock endless possibilities for your Unreal Engine projects with the Building Generator – a fast, flexible, and efficient tool for creating high-quality procedural buildings!

All assets have been rendered in Unreal Engine 5.5.4

Art created by Rendertale Artists.

Showcase: Building Generator

Tutorial Series on How to Use the Building Generator

  1. Fundamentals

  2. Customization

  3. Powerline, Cables & Lights

  4. Building Baking

  5. PCG Integration

Key Features of the Building Generator

  • Blueprint-based Actor: Loaded with high-quality cinematic modules for diverse building layouts and structures.

  • Random Building Mode: Generate hundreds of unique building variations with ease.

  • Customizable Settings: Full control over all modules, including transformations, materials, collisions, and lighting.

  • Fully Enterable Buildings: All generated buildings are fully interactive and enterable.

  • Modular Mesh Variations: Modules offer customizable settings and mesh variations to meet your needs.

  • Advanced Optimization: Includes settings for material overrides, shadow casting, and culling distance to ensure optimal game performance.

  • Simple UI: User-friendly interface for easy setup and management.

  • Baking Flexibility: Bake to static mesh, Nanite, Editable Blueprint, or Actor Group with a custom utility widget.

  • LOD & Lightmap Optimization: Fast performance adjustments and editing for enhanced optimization.

Combine the Building Generator with Unreal Engine’s Procedural Content Generation (PCG) framework for even more creative potential. Use Quixel Megascans assets to quickly populate your scenes with realistic foliage, trees, and other environment elements to create truly immersive environments.

Important Notes

  • Please, ensure that virtual texturing support is enabled in your project!

  • Project does not include environment maps - only 3D assets are provided.

  • Free of all legal issues, ensuring safe use in commercial projects.

There be some bugs - Type C, randomization:

Thank you for reaching out and for your post. While it might seem like a bug, this behavior is actually caused by the random distribution of wall meshes across the building. Fortunately, it can be easily resolved by enabling the “Delete Mesh at Custom Index” option. This setting allows you to remove specific meshes from the random distribution, which will eliminate the overlapping shelter.

That said, we understand this can be confusing, and we’ll work on improving it in an upcoming update. Thanks again for bringing it to our attention!

This thing looks great. Is there any limitations on the number of floors that can be made since i only seen 2 floors or limitations on any other dimensions