Rendering with TSR antialiasing in VR

Hello there @SuperTacos.1

Since 5.6 has just released, it’s still prone to unexpected behaviours for specific setups, and TSR + VR is being affected. The most simple solution would be to roll back to 5.5.4, and use that version of your project specifically for VR packing.

Still, checking around the community, found a few steps that could be worth trying out:

  • Test by enabling Forward Shading, via opening your project’s DefaultEngine.ini, and adding the following line:

r.ForwardShading=1

  • Switch between FXAA or MSAA, back to DefaultEngine.ini, and add ONE of the following line (test the other one if the first one fails):

r.AntiAliasingMethod=1 ; FXAA
r.AntiAliasingMethod=12 ; MSAA

  • Finally, test by disablng Nanite on your foliage, via location all your foliage assets in content browser, bulk edit with property matrix, then unchecking “Enable Nanite” on them. After saving, restart the engine to recompile your shaders.