I’m trying to create a cinematic render in UE5, and everything looks great from the viewport. But when I try to render it out in both the Movie Render Queue plug-in and the normal movie renderer, things start to fall apart.
Here is what the render should look like in the first shot (viewport):
When I render out the sequence, I get this:
The volumetric clouds are all out of whack, and the Niagara System (the falling rocks) doesn’t render out, which are my two main issues. The clouds are customized and set as according to the volumetrics video by William Faucher (Volumetric Cloud Secrets [Unreal Engine 4 & 5] Works in UE5! - YouTube), which I have a feeling has to do with the issue.
My last issue which isn’t as important, is when I render with the Movie Render Queue, I get this:
Instead of this:
This isn’t a huge issue because it renders correctly in the regular movie renderer, just not in the Movie Render Queue, so I could potentially have a combinations of both renders from the two renderers, but it would be nice to get everything in one shot in Movie Render Queue, because I get much better overall results there. For those interested in my MRQ settings, I used pwinsher’s video here, except I’m using Lumen: How I get UNREAL ENGINE to look like a movie | FULL BREAKDOWN - YouTube
Any help with this is greatly appreciated. Thanks in advance.