Hi,
is it possible to use the scene capture 2d component for rendering a seperate camera as a hud-overlay ?
I am trying to render two different views in one framebuffer by overlaying the second 2d-render-target-texture over the primary scene.
However, there are elements in the second view where the first view should shine through, which does not seem to be possible as the alpha of a pixel is not written into the rendertarget-texture.
Is there another prefered way to render two cameras in one framebuffer ?
I would have to render the first camera view into the backbuffer, then changing the current camera, and render again, without clearing the backbuffer.
That seems to be an easy task in the first place, but unfortunately I have not enough knowledge of the renderpipeline.
Thank you for any suggestions.