Rendering the HUD with Movie Pipeline Queue

I’m working in UE 5.0.0 and I have large scene and sequence that I am using for some corporate pre-vis work. I use a HUD to provide information about what is going on in the scene. I attach the HUD widget to the CineCamera with a blueprint in the BeginPlay event, I think that’s the right way to do it. It works great with Play-in-Editor, and it renders with the legacy Movie Scene Capture. But it won’t render with the Movie Pipeline Queue.

I’d love some suggestions.

I would just use the legacy scene capture, but that does some wonky things with my Metahuman animation. Since it’s a legacy feature, I’d rather not have to debug that as that animating is find in editor and the pipeline queue.