Rendering Sound Waves...

Hey @dan.reynolds, thanks for the response. It’s not really a question about getting data, per se. I have access to the raw waveform data already. It’s more a question about the best way to render (potentially large) amounts of data.

I gave Dear Imgui a try and here is the result:

And here’s the waveform drawn inside the player HUD, with an Ableton Live window for comparison:


I even thought about using the Curve Editor in UMG. An unsuccessful test:

But I should probably circle back to creating a waveform widget in Slate…