is there any method to use multiple PCs to rendering out a sequence from Unreal? I’ll explain better.
I had a problem with lightmap that, for big projects, building lightmap could take a large amount of time, then I discovered this method: Unreal Swarm | Unreal Engine Documentation
that, using the Swarm Agent, I was able to distribute the work load to multiple PCs reducing lightmap build time drastically.
Is there a similar way to rendering out sequences from Unreal using different PCs connected to the network?