Hello everyone,
I’m trying to export separate elements (characters, set) with additional AOV (velocity, world normal, etc) to be able to do some compositing off the engine, like a regular VFX workflow.
Currently, I’m following the instruction from this page :
Real-Time Compositing with Sequencer in Unreal Engine | Unreal Engine 5.2 Documentation?
and more particularly this video:
Real-time compositing with Sequencer - YouTube
Every time I click on capture movie it results in a crash.
I’m maybe missing a step or something; Anyone did this before?
Thank in advance