Rendering of decal opacity

Hi,I made a generate decal at the location and I want it to slowly transition from transparent to opaque instead of popping up, I don’t have the relevant node in the Blueprint to render the opacity of the decal, how do I do that? Any opinion is important to me.

Make the decal with a dynamic material instance, then you can tune the parameters at runtime.

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Thanks, that’s a good idea.

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