Rendering of an Animated Object creates Artefacts in Movement

Hi Community,
i’ve got a big issue in my rendering process of animated sequences and i would be very happy, if anybody of you could help me with this issue! Thank you very much in advance!

I created a ‘Mars-Rover’ (static mesh) with an almost physically correct behavior and spinning wheels. I’m using the force node in the blueprint to create the movement of the rover.

Then, i was recording the movement of the Rover over ‘Mars-Hills’ with the ‘Take Recorder’. Everything looks nice in the sequencer window. I was also attaching 2 cameras (front and back right) to the rover to record it’s movement from this positions.

I added this sequence to my render queue, with a high quality rendering setup and started the rendering process (25 fps, good anti-aliasing).

And now the problem: The rendered output shows artefacts in the movement of the rover (jumps to the left) and is vibrating. You can see if under the following link:

Rover Movement Artefacts

In the Sequencer Window everything looks fine. This problem occures only in the rendering process

Do you have an idea to solve this problem?
Thank you!
Reinhard

Dear Reini,
you can solve your problem by rendering the sequence from the beginning. That means: leave the green locator at zero.
The trade off with that is, that for each camera position you have to render the whole scene.
Greetings,
Reini