Hi Community,
i’ve got a big issue in my rendering process of animated sequences and i would be very happy, if anybody of you could help me with this issue! Thank you very much in advance!
I created a ‘Mars-Rover’ (static mesh) with an almost physically correct behavior and spinning wheels. I’m using the force node in the blueprint to create the movement of the rover.
Then, i was recording the movement of the Rover over ‘Mars-Hills’ with the ‘Take Recorder’. Everything looks nice in the sequencer window. I was also attaching 2 cameras (front and back right) to the rover to record it’s movement from this positions.
I added this sequence to my render queue, with a high quality rendering setup and started the rendering process (25 fps, good anti-aliasing).
And now the problem: The rendered output shows artefacts in the movement of the rover (jumps to the left) and is vibrating. You can see if under the following link:
In the Sequencer Window everything looks fine. This problem occures only in the rendering process
Do you have an idea to solve this problem?
Thank you!
Reinhard