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Rendering of a near by mountain range.

I’m trying to map out a local mountain range with real topographical data and local plants. I got the terrain right and I’m currently working on the material. The foliage is just to look good but it’s pieces of what i’ll end up using. Opinions definitely appreciated.

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You should try and get the lighting to be more uniform on the foliage. Is your material material two sided? The options I know to fix that are:
A) If you have planes on both sides, you can edit the normals to be pointing up.
B) If you aren’t using a normal map, just disable “Tangent space normals” and plug in a constant 3 vector with 0.22, 0.22, 1 into the normals input.

It can have some some dramatic effects in the quality of your grass.

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I took your advice and here’s an updated picture. The lighting on the plants are a lot better. I also multiplied all the diffuse textures by the same color in an attempt to make things blend better but it’s a work in progress.

just added a new tree and changed the layout a little bit. I also used a spline to create a path and tried to blend it into the terrain.

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Simplified the scene and tried to match the colors as well as lower the saturation.
I have 200k instances of grass and I’m getting about 30-40 fps with a gtx 760.
Also added the flashlight for night.

http://i.imgur.com/8TzHw40.jpg