hello to all who pass by,
I have an issue when I try to render sequences with Path Tracer when I want to render several passes using stencils.
When I don’t use Path Tracer for rendering, I don’t have this problem.
As you can see from this example, I end up with a result that’s just too messed up to use these passes in my compositing.
I’ve tried to digg all I can on this forum and on Google to find an answer, I’ve tried a lot of things but I haven’t been able to find a solution. And before someone ask, I also tried by increasing the Sample Count a looooot.
This white outline corresponds to the white of the material applied to my other stencil. I deliberately made it white to highlight more the issue. With a darker material it’s less obvious but still there and unusable.
Does anyone here know how to get the same quality for a render with the Path Tracer as the render I get when I do a standard render ?
Thank in advance to all who will give some time on this one.