Hey guys,
I am posting here after spending a fair amount of trying various things and researching (12-15 hours in total). I want to render some gameplay footage using a camera rail and a cinematic camera. I’ve got some problem with rendering movies with the sequencer. The textures are blurred, even if I disable texture streaming, and the frames are also suffering from bleeding if I render out the final image pass (same for png image sequence) using a separate process. Generally the quality is a lot worse compared to the PIE. I’ve also found that ‘use cinematic scalability’ didn’t improve the issue. I can circumvent this by adding a delay every frame - however, than the render looks like speed up as it’s out of sync. I am having exactly the same issued when I use the Render Movie Queue - even if I set the camera shutter to 0 with texture streaming enabled or disabled in the game mode override. I should maybe also add that this shouldn’t be a hardware issue, I’ve am using a 1080Ti, and in PIE everything looks way better. Also I am having the same problems on my notebook.
Any help is greatly appreciated