Hello!
I’m trying to create a main menu for my game where the camera angle changes based on what option you click in the menu (like in Medal of Honor, the PS1 version).
Some posts I have read online say to place various camera actors across the scene, set the game mode pawn to “none”, and then make the player controller use the “set view target with blend” node to swap between cameras.
However, the finer details of the matter seem to elude me. How am I supposed to get a reference to the cameras in a player controller? I tried exposing variables of the camera actor type in hopes it might show up in the UI somewhere, but that does not seem to be the case.
I’m quite lost in this matter and don’t really mind taking another approach if that would be optimal. What should I do to accomplish my goal of having a totally rad main menu?
Thank you in advance for any answers or ideas.