rendering fog with camera shake

In my outliner I have exponential fog and couple of point lighs on my scene to mimic emissive explosion light.
As you can see in attached screenshot from rendered sequence when my CineCamera move or rotate suddenly (i made shake mannually by keyframing loc and rot) we kind a see the layers that makes volumetric fog , is there anyway to fix this issue without taking high res screenshot.if i mannually scrub timeline and wait a second yellow ligh fits the screen again.
Hopefully its clear. Thanks.