@anonymous_user_380d7eb6 — before you sink time and money into managing 2000 GPUs yourself, you might want to sanity-check the economics. UE5’s Movie Render Queue is firmly GPU-bound for final frames, but the real grind is in asset syncing, job dispatch, storage throughput and keeping those cards busy 24/7 — exactly the bits most in-house farms struggle with.
A faster shortcut is HyperRender
UE-only cloud farm. One-click from MRQ; the plugin packages your project, uploads just the changes, and fans shots out to dedicated 4090/A6000 nodes.
Scales in minutes, pay-as-you-go.
No idle burn. Spin up 200 nodes for crunch week, spin them down after delivery.
If you really need to keep everything on-prem those 400 boxes are great, but if utilization ever dips below ~30 % a purpose-built cloud render pass will almost always win on cost and headache-avoidance.
Happy to DM a test credit if you want to benchmark it.