Rendering bug

Hello, I ran into an issue and I need some insight. Why can’t I render an animation sequence in my Unreal 5.1 world? I have created a forest environment with a cabin and added a skeletal mesh with a “control rig” to my animation sequence. However, when I try to render it, there seems to be a bug and it only shows the sequence as if the camera was located at a distant point in the world. I’m wondering if anyone knows what could be causing this issue? I’ve tried creating a similar animation in a less complex project and it worked fine. My computer specifications are Ryzen 5, RTX 3060 ti, 16GB RAM. Any help would be greatly appreciated. Thank you.