I’m making a Paper2D game and i have a problem with the rendering on my android device. On the editor the game looks fine as it should:
but in my android device the game looks like this when i launch it:
my device is a Sony Experia T running on Android 4.3 build 9.2
I don’t really have other devices for testing so i can’t really know if it’s a problem with my specific cellphone but
i tried playing several games on my device but none of them showed rendering errors.
Hi ,
Does this occur on a blank project with no additional content? What version of the editor are you currently using?
Im using UE 4.4.3 and yes it does occur on newly created projects, also i tried migrating the project to another one and it didn’t work.
Do you have your Gamemode set up identically both in world settings and in the Project Settings? I would like to just go ahead and rule this out ahead of time so we can get to the root of the bug quickly.
Yes, i’m using two gamemodes in my game. One is for the main menu and the other is for playing, the one in the main menu is the same as the one set in the project settings and still in every level, main menu or not, there’s the bug.
Hi ,
Ok just to confirm, you have two gametypes. The one you have set in your Project Settings tab is for the main menu, but is not being overridden by the World Settings GameMode for your specific level. How do you have your gamemode in your World Settings set up, can you post a screenshot for me?
Sure, my setup is the following as of now: I have 2 GameModes, one is for the main menu and the other one is for the actual part of playing.
My level and GameMode set in the project settings are the corresponding ones for the Main menu ( so it starts in the main menu with the respective GM).
The world settings in each level override the GM to it’s corresponding GM, so the main menu level has the Main Menu GM in it’s world settings and the same for the play testing levels.
Can you post the world settings as well? Currently all I can see is the project settings for both images. Also can you open the selected gamemode submenu on each? To access world settings you can press the settings button on your toolbar in the main editor. It should pop open a window where the details pane is located in the main editor.
sorry i thought i uploaded all the pics, here are the pictures for the world settings in the main menu levels and the world settings in the playing levels in that order.
Alright I have one more question for now: Does this occur when you use the mobile preview option in the play menu or is it limited to deployment?
it is limited to deployment, i haven’t found any issues in the editor or in the deployment for Desktop, it haven’t rule out yet the possibility that the cause is my phone but i have no others to test the game.
What kind of graphics chip does your phone have? If we have a comparable device we will test here to see if it is chip related.
If you are comfortable with it, do you have a project that expresses this behavior that we would be able to take a look at?
here are the specs i could gather:
Chipset: Qualcomm MSM8260A Snapdragon
CPU: Dual-core 1.5 GHz Krait
GPU: Adreno 225
of course, my project was a little bit to large for this site so i uploaded it to dropbox, here’s the link:
https://dl.dropboxusercontent.com/u/78545428/SquarePrincess.rar
thank you very much for all your kindness and support
Hi ,
I was able to reproduce this on a Galaxy S3, which has the same GPU as your phone. However, I could not reproduce it on the phones listed on our compatibility list, located here:
Unfortunately, as of yet the S3 and similar phones are not yet officially supported, though they are being tested.
Oh it’s ok, i guess that when i release my game more devices will be supported, but as of now could there be a workaround for supporting more mid-end devices? let’s say from Adreno 302 GPUs?.
I think this could be possible as Paper2D is not so resource heavy, right? and i don’t intend to use more advanced features like gpu particles or anything, it’ll be a simple game.
We are looking into options for support on certain devices, though I could not with certainty tell you which are currently being looked at. Keep a look out for future updates!