Hello,
i am trying to test out my game on my android tablet, but i am getting weird artifacts.
Tablet: ← artifacts
Nexus 7 v1
android 5.1
Phone: ← works 5fps
moto g
android 5.0.2
does any one know what could be the problem.
I was thinking maybe i need to compile it for a newer version of android but i cant find the option.
Edit: after turning off HDR as mentioned here: Performance Guidelines for Mobile Devices | Unreal Engine Documentation
Tablet: ← crashes fails to do anything
Nexus 7 v1
android 5.1
Phone: ← 30 + fbs
moto g
android 5.0.2
Edit 2: some logcat logs
D/UE4 ( 5863): [2015.04.03-15.25.57:904] 0]LogRHI: OpenGL MajorVersion = 2
, MinorVersion = 0, ShaderPlatform = GLSL_ES2, FeatureLevel = ES2
D/UE4 ( 5863): [2015.04.03-15.25.57:904] 0]LogRHI: PLATFORM_ANDROID
D/UE4 ( 5863): [2015.04.03-15.25.57:905] 0]LogRHI:Display: Testing for sha
der compiler compatibility
D/UE4 ( 5863): [2015.04.03-15.25.57:905] 0]LogRHI:Display: Shaders compile
fine no need to enable hacks
D/UE4 ( 5863): [2015.04.03-15.25.57:905] 0]LogTextLocalizationManager: The
requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) l
ocalization data will be used.
D/UE4 ( 5863): Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Rele
ases+4.7\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Lin
e: 1290]
D/UE4 ( 5863): Failed to find shader map for default material WorldGridMater
ial! Please make sure cooking was successful.
D/UE4 ( 5863): [2015.04.03-15.25.57:906] 0]LogMaterial:Fatal: Failed to fi
nd shader map for default material WorldGridMaterial! Please make sure cooking
was successful.
I/art ( 5863): System.exit called, status: 0
I/AndroidRuntime( 5863): VM exiting with result code 0, cleanup skipped.
I/WindowState( 462): WIN DEATH: Window{2603ad95 u0 com.YourCompany.TestGame/com
.epicgames.ue4.GameActivity}
apparently a fatal error and something to do with not being able to find the WorldGridMaterial i don’t think i am using it though and i don’t know if the error is related to it.