The documentation on the rendering architecture of the UE4 is almost missing, so anything related to graphics development for UE4 is severely limited (simply because it takes a lot of time to manually read the engine source to try to understand how it works). A documentation is necessary.
However, the most important part of that is not necessarily a doc for each function but rather a document explaining how UE render things, how shaders are handled, what classes are doing, how to correctly manage resources, how does the material system works at C++ level, etc…
The aim of such a document is that at the end the reader knows how to put things in the render thread, how to write shaders, how to render specific things.
Would it be possible to have that ?
Thanks in advance,