Rendering all cameras gives an error and outputs a single default camera angle

I have a scene and sequencer set up with multiple camera angles and want to use the Render All Cameras feature in the MRQ.

I have set up a Camera Cuts track, bound the first camera, set the view range start to 0000 and made my cameras Spawnable.

Originally the sequence had 7 cameras in it, and it seemed to work the first time I set it up, but now it renders just a default view from world origin and gives me the following error:

Any ideas? Thanks in advance

I should mention I’m using 5.6.1

Can you render frame 1 or if you make the cameras possesable? I wonder if the cameras are not spawning yet?

I tried making the cameras possessable too, and creating new cameras inside the scene. Still no luck.

I’m on a deadline so I ended up creating 7 cameras, copying the sequence 6 times and setting a new cut track per sequence. Annoying in terms of file handling and setting up a big render queue, but at least I can get my renders out on time

Ok I’m not sure. I just tried it all here and it renders fine.

As I was working through the list of renders I realized it probably had something to do with duplicating a bunch of sequences and copy/pasting cameras from one sequence to another, which probably tripped up a bunch of referencing under the hood. I realized that cameracomponents would often get duplicated in the wrong spot, or I would end up with a single camera actor containing 7 cameracomponents. Also at one point one of the items in the MRQ would consistently put out the wrong sequence, even though I had quadruple checked that all the references and paths were correct and restarted multiple times.

A lot of this is probably also down to human error, because I had 61 shots to do with each 13 (!) separate sequences for each camera that were all slightly altered versions of the same thing, just with slightly different lights and camera angles, which were then placed on a stencil in After Effects for LED mapping - so a lot of clicking and numbering and renaming and re-rendering when something inevitably went wrong.

All’s well that ends well, client was happy and I learned a few valuable lessons about how to (not) approach this in the future XD