My player character has a
that is used for displaying team colours to other players in a multiplayer game.
I want to make the component only render on players that are on the same team as the player that looks at the component. I looked into
and followed the code path hoping that I could get some idea as to how to create custom render conditions but these variables seem to be deeply hidden into the render loop mechanic and I couldn’t get anywhere.
Any solution to this or any workaround will be greatly appreciated (preferably with minimum RPC calls).